A while ago I asked how good the Aspire 5920 was for games. The following article is Jing’s response:

Before you dive into this article I’d like to make one thing absolutely clear. Jing carried out this review on my personal request and at his own risk. We both would like to point out that changing the standard drivers could cause your notebook to malfunction so this should only be done by experts and neither Jing nor The Acer Guy blog shall be held responsible for any damage caused by readers attempting to repeat the contents of this article.
This article was written for fun and is in no way recommended by Acer or associated with Acer. You have been warned: change your drivers at your own risk!

OK. Boring bit over. Here’s what Jing’s been up to lately….

UPDATE: Quite a lot of you have asked for Oblivion to be included in this review. Jing’s sent it, but I’m having trouble downloading it from where I am. I’ll get it up as soon as I can OK?

UPDATE 2: Finally got Jing’s Oblivion review up. Enjoy!

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Michael thought it would be a good idea for prospective buyers of the 5920G to know how good the 8600M GT is at gaming. Don’t expect me to tell you the best tweaking tips (though I’ve heard RivaTuner works well) for over-clocking, or to provide industry standard benchmarks. You won’t get that in this particular review, but if like me you play the occasional game, then you’ll want to read this just to put your mind at rest, if you’ve been wondering whether the 8600M GT is a worthy purchase in your next notebook, as you probably know, dedicated Graphic cards can add a significant costs – if not one of the greatest costs – to your new notebook.

I currently own an Acer Aspire 5920G Notebook. It is my first notebook, and contains one of the newest Nvidia offerings, the 8600M GT. I am using it with a 15.4 inch screen at the native resolution of 1280×800 in windows, and where possible in games.

I am using modded laptop display drivers instead of the Acer Stock Display drivers, as I have had numerous problems with the Acer drivers in games. I’ve had no problem with the current drivers I’m using, but it has taken a lot of trial and error to get here. Some drivers I’ve known to disable the laptops ability to hibernate, or recover from standby, or cause the screensaver to play, when it should be disabled in Windows Media Player, so you have been warned!

For instance, in “Sims 2” the “smooth edges” option or Anti-Aliasing option as it’s more commonly known is disabled. In Halo 2, there is numerous texture flickering in the title screen, cut-scenes and actual game environments. And to round it off, poor game performance. Halo 2 runs at unplayable frame rates, and Guild Wars suffers frequent frame rate drops.
Halo 2 is one of the first Vista-only games. So it seems fitting to start off with this.

HALO 2

halo2 2007-08-07 19-27-40-98

Using a program called Fraps, I captured the screen above at the highest resolution available to me (1280×720), not true 16:10 widescreen, so the image remains stretched vertically, giving the game environment a heightened appearance which in no way detracts from the experience, but 16:10 at (1280×800) resolution would have been nice. All other graphic options were left on default.

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I expected Halo 2 to be a performance hog based on playing Halo 1, which demanded the most of your hardware, without actually looking like it needed this power. After playing Halo 2, I found it difficult to label the performance. If anything it’s totally average, which in games is a blessing or a curse.

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Halo has no way within the game to turn on vsync like in Halo 1, the frame rates vary WIDELY from the low 20s, to the lower end of 40. I have no complaints about the frame rates being within this range, as it reduces tearing. In terms of playability, it’s perfectly fine. Image quality is pretty much on par with Halo 1, apart from a few updated textures, such as the armour on elites, which I describe as “shiny” graphics which seem all the rage on Xbox/Ps3 games. Texture models are not pretty and feel unpolished. For example grunt uniforms have depth but have no sharpness when viewed up close. Textures are very bland and blocky and you may be hard pressed to see any difference at times between Halo 1 and Halo 2, apart from little details such as the new weapon models, and improvements in lighting (those shiny textures!) and water effects.

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An Elite Covenant in a load of trouble with the Bosses… “Mummy…”

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The 5920 handles Halo 2 well. In complex fire-fights the frame rate can fall to 20, but there is little slowdown and the controls remain manageable. Strangely the AI suffers at times, which may be down to the programming, or because the graphics and environment require so much power from the CPU. For example, in Halo 1, elites always dive out the way if you lob a grenade their way. In Halo 2, they sometimes just crouch where they are standing. Other times, they fail to notice you, even when you tempt them into close combat with a few knocks of your gun butt.

halo2 2007-08-05 18-45-04-16

Issues with Acer Stock Display Drivers

-Texture flickering on title screen
-Texture flickering on certain surfaces in the game
-Texture flickering during cut scenes
-Low Frame Rate leading to major slowdowns
-Extreme Tearing

GUILD WARS

Gw 2007-08-07 21-24-24-73

Not much to say about this game, except it’s the best online MMORPG, for the fact there is no online subscription. Okay, you might want more info…

Gw 2007-08-06 10-14-07-86

Guild Wars, runs perfectly with the default settings on native resolution (1280×800), with 4AA turned on, and all other settings on high except shadows which default to medium. The frame rate is silky smooth at 60 FPS with Vsync turned on. I tried turning it off, and the frame rate remained at around 60 FPS with the only effect being slight tearing when looking around the games environment. Even in crowded pre-searing Ascalon, there were no texture buffering issues when turning around, or brief frame rate drops.

Graphics are crisp, hardly any jaggies – that’s graphics whereby you can see the sharp unattractive outlines to objects rendered in 3d. And the only problem is that sometimes when interacting with objects, they go within the player. For example, when your player carries a chest as part of a quest you can see the chest go through their back from your 3rd person perspective. I’m pretty sure this is simply an issue with the game engine.

Issues with Acer Stock Display Drivers
-Frequent frame rate drops when exploring environment.

LOST PLANET DIRECTX 10 DEMO

img_619_lostplanet

*This screenshot was not taken by me, but it is a virtually perfect representation of graphic quality on the Acer 5920 and at identical played resolution (1280×720). Credit to tech2.com

I uninstalled this game pretty quick last month when I realised it wasn’t playable on my pc. I couldn’t be bothered to download it again, but here are my comments. This has been deemed by many to be a poor port of an Xbox game.
Here are my comments from another Acerguy Article:

Lost Planet DX10 Demo performance test on the default settings which ranged from high and medium led to
Snow Level: 16 FPS Average
Cave Level: 22 FPS Average
Real world gaming was a worse affair. The game kept telling me to reduce settings, so I set most video options to low. The resolution was kept at 1280×720.

I got an average frame rate of 14-17FPS outside which strangely did not drop when encountering many enemies. With Average of 22FPS indoors, in the garage with all the spider creatures.

That said, the game looks beautiful. Regardless of the very visible jaggies on creatures and objects, the blur motion effect was amazing, the first I had seen from a game, and despite being nigh on un-usable, looked amazing. Firefights and explosions indoors, where the frame rate was playable (just about) were the best I have ever seen, being both realistic and cinematic in effect. I can envisage the Nvidia 8700M to be just about capable of running this demanding game. For the 5920, it’s a game to avoid at least untill better drivers are released, or until you upgrade the 8600M GT card in the future, as it is possible to upgrade.

Issues with Acer Stock Display Drivers
-Not tested with Acer Stock Drivers
-Can assume VERY low frame rates

TOMB RAIDER LEGEND

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Tomb Raider Legend. Seems to run the best of all the games I have on the 5920. Graphically amazing, even more so with Next Gen Content Turned on.

I ran this with all graphic options turned on except Next Gen Content. This includes Full Screen AA and Vsync. The frame rate seems fixed around 30 FPS. Very smooth animation and extremely playable.

trl 2007-08-07 20-50-24-25

The next screenshot is taken with all graphic options turned including Next Gen Content. Note lighting is very accurate. Surprisingly, the game is still quite playable with this frame rate at least with a controller. The mouse can respond quite slowly at this frame rate. Both TR:Legend and Halo 2 work perfectly with the Xbox 360 controller for Windows with all the buttons automatically configured.

trl 2007-08-07 20-50-53-17

It’s not just the graphics that are pretty here…

If you leave Next Gen content off, you will miss such a lot of artwork that I have played the game twice to see. It really makes you think “Wow, imagine what Dx10 titles could look like”, but also disappointingly, you may also realise, as I have resigned myself to, that apart from Crysis, the 8600M GT will not be capable of playing many modern DX10 titles in the near future, at least with medium-high settings. They should be playable with the resolution lowered and low-medium settings, but that is normally the case with mid-range, mainstream notebook graphics. It should comfortably play modern DX9 titles well for some time.

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Spot the differences…

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Issues with Acer Stock Display Drivers
-None apart from lower frame rates
-Full Screen AA greatly reduces performance to unplayable
-Not even worth trying to turn Next-Gen Content On.

COUNTER STRIKE: SOURCE

smoke

Only the most popular online tactical shooter in the world. Even less to say about this than Guild Wars. It runs on virtually any pc made in the last 5 years and beyond. No exception with the Acer 5920 and its 8600M GT. Frame rates are on average around 80-90+ with 16xCSAA Anti-Aliasing (gets rid of jaggies) all options to High, Vsync off, and Filtering options on Tri-linear. I chose one of the most intensive sections of the game to test frame rates. As CS:S players know, smoke can really reduce the frame rate, due to the amount of calculations that take place to simulate the effect. Frame rate dropped to about 45FPS. Never went below 40.

Issues with Acer Stock Display Drivers
-None
-Slightly lower frame rate, unnoticible.

HALF LIFE 2: EPISODE 1

hl2 2007-08-07 19-25-09-91

Similar performance to Counter-Strike Source regarding the Half Life 2 game. Frame rate locked to 60FPS with Vsync on. Varying anywhere from 40-90 FPS with Vsync off. Tearing is very noticible.

Silky smooth performance with all options high, 4xMSAA, Tri-linear filtering, simple reflections.

hl2 2007-08-07 23-10-37-86

Cheeeeese… “Do we have to take it again… as I’ve… a speech to recite in…Oh.. are we live?…uh what do I say again…oh oh no don’t tell me, yeah I remember…uhum…Rise and Shine Mr Freeman…….”

Episode 1 is slightly more hardware-intensive. It has notable improvements to graphics, most significantly introducing HDR DirectX 9 lighting effects that adapt in order to mimic the process of the iris when experiencing light to dark. With everything turned to high, reflect All turned on, and Tri-Linear filtering, the frame rate falls to around 30FPS with Vsync turned on. It can drop to 23+ in demanding situations, such as when many objects are on the screen. Very smooth gameplay though.

It plays much like Half Life 2. There are a few minor slow-downs when running on these settings using the Acer Stock drivers, otherwise it looks near identical.

Based on playing the game a few weeks ago, haven’t got it installed at the moment, and essentially can’t be bothered just to take one or two screenshots. I got the frame rate info last month from using the “net_graph 3” command from the in-game console.

Issues with Acer Stock Display Drivers
-Rare slowdowns when a lot of action takes place (HL2:EP1)
-Heavy texture flickering (HL2)

Doom 3 + ROE Expansion

doom3 2007-08-07 23-22-54-85

This game was released before Half Life 2, and despite this, can be much more taxing on the system at the higher settings. I thought I would test this game on settings that users of new graphics cards would usually try, from the very highest settings falling, until an acceptable tradeoff between quality and performance has been reached. In this case, I had no reason to use the low or medium settings, which is a positive outcome for the 8600M GT as Doom being a 2-year-old game should not be beyond the capabilities of a DirectX 10 card.

doom3 2007-08-07 17-35-40-72

The screenshot above was taken at Ultra-High quality, with a screen resolution of 1024×768. No widescreen options were available. Image quality was adequate, with significant jaggies. Vsync and AA turned off. The performance was relatively fine, except for frequent pauses attributed to textures being loaded into memory. Whilst no warning was given, Ultra High quality requires a graphics card with 500MB of graphics memory. Note the 8600M GT has 256mb built in. I thought this would be an ideal situation to see how effectively the 1024mb turbocache worked. Very poorly it seems. Once textures are loaded in game performance is fine. However, every time a new area is entered, there is heavy stuttering, and frame rate drops. Turbocache was making up for the lack of dedicated Graphics memory, but Doom 3 on Ultra High quality really needs a card that can unpack 500mb textures. That said, where textures had been loaded, frame rates were a respectable 55-66 FPS.

doom3 2007-08-07 17-32-57-53

Staying on Ultra-high quality (above), I tried turning on AA to its max, 16x AA. The frame rate drop was enormous. The frame rate was still playable, if a bit jerky, but coupled with the frame rate drops, became very annoying. Image quality is hardly improved, with the smoothed-out jaggies giving a blurry look to the game, instead of sharpness as AA in games such as CS:S do. The costs far outweigh any benefits of turning AA on. I recommended 2/4xAA the max.

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Playing the game on high quality (above) at an adjusted resolution of 1024×768 seems perfect. Image quality differences between Ultra-high and high are negligible. Frame rate seems locked to 63, even though Vsync was turned off. Or it may simply be the upper limit for the graphics card at this setting. Either way, there was very little tearing, and performance was great. The only noticeable difference from playing on High settings was the lack of frame rate drops due to textures being loaded into the graphics card memory.

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The ROE expansion of Doom gives a warning when trying to run the game in Ultra High Quality. This is a message that was absent from Doom 3, but would have helped those people thinking they were getting a good frame rate, only to realise that Ultra-High quality required a graphics card with 500MB of memory bandwidth or above, something very few cards truly have, the 8600M GT included.

doom3 2007-08-07 17-38-52-53

Deciding to forego trying Ultra-High quality again, I stuck to high quality with AA and Vsync turned off. First off, the graphics are perhaps slightly improved, with less jaggies by default. Performance was on par with Doom 3. No slowdowns or frame rate drops when encountering enemies the first off which were flying head creatures. In all very impressed with this expansion pack which maintains performance whilst delivering a better experience.

Issues with Acer Stock Display Drivers

-Not tested

Oblivion (The Elder Scrolls IV)

Oblivion 2007-08-09 23-13-18-48

I really wanted to know what the fuss was about to this game, so I thought now was as good a time as any to get it. Essentially a RPG, with a necessary storyline that fathoms disbelief (as well as being reminiscent of LOTR) I felt Oblivion would emerge into a solid game as I got absorbed into the game play, but was initially underwhelmed in the dungeon “tutorial” which felt very linear. I’m assured by those who have played it, that this changes pretty soon, with expansive outdoor environments and many free-roaming quests.

Oblivion 2007-08-09 21-10-39-79

So you want a game that contains Rats as big as Dogs? Welcome to Oblivion.

The screenshot above was taken at the highest resolution available (1280×768) which like many games is not true 16:10 ratio, but you would be very hard pressed to notice the difference. Coupled with V Sync, and all Distant Rendering turned on. The in-game graphic settings were left at their slider defaults. Strangely it was only possible to turn on HDR lighting effects, or AA. Otherwise using AA, you are limited to Bloom lighting, which is no way as satisfying knowing HDR effects are there. For the majority of these screenshots, I chose AA at the highest quality (8 Samples) with Bloom. In the dark dungeons you are initially released, HDR effects are not worth turning on, due to their ineffectiveness. However, I will give an idea of how both look, and let you decide which you can live without.

Personally, I still haven’t decided which I prefer. AA makes the game look so much better, giving weapons definition and characters sharpness. But outdoors without HDR, makes the surface look flat. The trade-off being better lighting or aliased (jaggy) object outlines. I can’t believe games like Half Life 2 Episode 1 allows both to be used, but Oblivion is locked to only one.

Oblivion 2007-08-09 21-16-49-63

The visual quality (HDR Off) with all settings turned on is very playable and all of the screenshots, bar one have been taken using 8AA. The actual in game Despite Vsync being turned on, a majority of the time, the frame rate cannot keep to 60 FPS which frame rates are locked to. It cannot even lock to 30 FPS. The graphics are pretty with AA turned on (below), but can look downright poor with AA turned off in favour of HDR.

Oblivion 2007-08-09 21-24-56-93

Thus most of the time, you will be left with a frame rate indoors of between 25 and the lower end of 40. Which is usually around 25 when combat occurs. The amount of enemies makes a difference, and controls can get laggy when a lot of action takes place.

Oblivion 2007-08-09 21-54-31-05

The image above has AA 8 Samples turned on, with bloom lighting. Very pretty. However, as you can see, from the second screenshot (below), HDR has a lower performance hit resulting in a lower frame rate. However turning AA down to either 2 or 4 Samples with increase the frame rate at the expense of increase aliased objects.

Oblivion 2007-08-09 22-56-19-33

Whilst the above HDR screenshot looks similar in quality to the AA of the same, the jaggies are more present, but not overly bad. Reminiscent of playing a game at 1024×768, and not being able to do anything about the sharpness of the graphics. Yet, I find myself whilst playing to be drawn towards using HDR effects, because they just look damn good, whilst giving better performance. An extra 10 FPS makes a difference. Plus HDR lighting looks more natural as objects transition from light to dark. Without it, weapons go from two – tone light to dark depending on the direction of the sun.

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If anything, upon reflection, the performance of Oblivion is very similar in visual appearance, handling and performance of Halo 2. Note the similar frame rates achieved in both. In fact, I’m convinced somewhat that Oblivion is Halo 2 in disguise with swords and magic, as opposed to guns and grenades…I mean the Giant Rats are sort of like Covenant Grunts, whilst Goblins similar to elites, instead of ships we have castles…you get the picture, plus both have that blocky graphics feel, however no “shiny” textures here…Anyway…

Oblivion 2007-08-09 21-17-55-60

The 5920 runs Oblivion fine. It struggles at times, especially if using the maximum 8X AA outdoors, but keep it to 2x or 4x and the game is very playable. You can adjust the options in-game to reduce details etc…but I rarely like doing this for games, but if you wish to squeeze every last frame rate out of the game, go right ahead. I’m not one to chase frame rates unless a game is already unplayable.

Oblivion 2007-08-09 21-13-22-41

“Don’t come any closer matey…look, I’m backing off!” (Warning: Please do not play this game if you have a phobia of giant pest…I have a feeling there’s going to be a giant spider creature anytime soon…at which point I’ll have to stop playing and tell myself its not real…)

Oblivion 2007-08-09 21-14-04-53

“You were warned! Eat my Magicka giant Rat!, that’s what you get for following me until I killed you, or you got me” (Actually why not just call it Magic…unless Magic The Gathering copyrighted that word…who knows…)